Trudvang Chronicles


Greetings Programs.

It’s been a while, my fault entirely, I’ve recently started a new job and have been taking some time to adjust to the role and find a new routine etc.  Now that I am in a slightly better position I thought it high time that I put something new onto this blog.  With that in mind we’re going to talk about the Trudvang Chronicles by Riot Minds, this is a game I backed on kickstarter and (like all Kickstarter RPGs that are not 7th Sea) was delivered late.

Before we get started I have a couple of things to say about the Kickstarter:

First up it was delivered late, which I am obviously not a fan of, but that seems to be the norm for RPG Kickstarters, I haven’t backed a single one (other than 7th Sea Second Ed) that delivered anything on time.  It’s one of the main reasons I stay away from the platform for the most part, you often get a better deal waiting for the retail release.

Second, Riot Minds did not release the PDFs to the backers until the physical books were shipping, this means that errors that may have been spotted have been missed and I really don’t understand the reasoning for keeping backers in the dark as to the PDFs.

Third, we were promised that they would be launching some kind of website full of online resources for Trudvang along with the main books.  This has not happened.

Fourth, there is a GM screen included but it is printed on very flimsy stock and won’t stand up on it’s own.

Fifth, none of the PDFs are bookmarked, this is a massive oversight and makes using them much harder than it should be.

Finally, they shipping standard was terrible, books are shipped simply wrapped in 3mm of cardboard and so almost all backers have received some damage to their slipcase and/or books.

That said, the books are beautiful (assuming they are not damaged) and the game looks really interesting.

So with no further ado, lets have a look at the game shall we.
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Our Continuing Mission

“Space: the final frontier. These are the voyages of the starship <i>Enterprise</i> its 5 year mission: to explore strange new worlds, to seek out new life and new civilisations, to boldy go where no man has gone before.”

This introduction is one of the most recognisable in TV history, even more so when it’s updated for the Next Generation where the 5 Year mission is replaced with a more general ‘Continuing Mission’ and the no man has gone before is replaced with with the gender neutral ‘where no one has gone before’. In either instance the thing this intro tells you right from the start is that the star of the show is the Starship Enterprise. The crew are important but more important is how each character connect to and through the Enterprise.

In this blog post we’re going to take a look at the role that the Starship plays in the new Star Trek Adventures RPG from our friends at Modiphius.

Star Trek Adventures Bridge Scene

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To Boldy Go

Greeting Programs.

It has been some time since I wrote any content for this page, I have been super busy recently and have not had much time to play X-Wing, which makes me sad. So this post is going to be more like other older posts, we’re going to take a look at an RPG, talk about it and maybe even do some example character generation.

Which game are you going to look at Steve, I hear no one ask….

Well, this game is a property that has had several successful roleplaying games, minis battle games and other game based media outings for pretty much as long as gaming has been possible. What is it? Well these are the voyages…..

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X-Wing Ships: The M3-A

Greetings Programs,

I am working on what might be a slightly bigger than normal post about other things, also X-Wing related, but until that is done I thought I would through in another quick ship post. Sticking with the Scum faction again.

M3-A Interceptor

Today we’re going to look at the M3-A Scyk Interceptor, if the Kihraxz Fighter is the X-Wing of the Scum faction then the M3-A is absolutely the A-Wing. In the lore of the Star Wars universe the M3-A was the lightest ship produced by one of the Mandalorian ship yards (although used most often by the Hutt criminal organisations) and was famously feature limited. It featured a small, cramped cockpit, life support, an engine, a tiny shield generator, hyperdrive and a single weapon mount. The ship was in fact so small that it couldn’t even fit an astrogration computer and relied on allied ships to calculate the jump for them.

On the up side though the weapons mount on the M3-A was one of the most universal ever made and could mount almost anything as a weapons system.

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X-Wing Ships: The Kihraxz Fighter

Greetings Programs,

It has been some time since my last post, I am afraid that I have been busy.  But busy in a good way, lots of gaming (of the Table Top RPG kind) happening at our place means less time to put these little musing together.  But fear not, I have not forgotten you all.

In fact today we are going to take a look at a Scum faction ship that doesn’t get loads of play but remains in an interesting place and is one that I regularly enjoy fielding as part of Scum squads.

That ship is the Kihraxz Fighter, technically a ‘Light’ fighter produced during the reign of the Galactic Empire by the Black Sun Cartel, the Kihraxz was often heavily modified by its individual pilots meaning there really isn’t any such thing as a ‘stock’ Kihraxz.


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X-Wing Ships: TIE Advanced

Greetings Programs.

Welcome to another edition of my blog, today we will be taking a look at another of the Imperial Ships, this time a ship made famous by the dreaded Darth Vader.  The TIE Advanced.
The TIE Advanced is a technologically superior version of the standard TIE Fighter, while not packing quite the same firepower as the TIE Interceptor the TIE Advanced has a better targetting computer and supplements the high agility that is the signature of the TIE Fighters with an onboard shield generator.
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X-Wing Ships: The Ghost

Greetings programs.

It’s been a while, I had a week off for my birthday and then a week catching up with all the crap at work that happened in my absence.  Also, Mass Effect: Andromeda is a thing and has been sucking a lot of my time. 🙂

Anyway here we go again, lets talk about a starship.  For this episode I’m going to swing back to the Rebel Alliance (who I don’t play that often) and talk about one of their large base ships.

Now, it’s not going to be YT-1300, I know everyone loves the Falcon and it has a bunch of cool stuff, however as there are two versions of the Falcon in play (Original and Force Awakens) that is a much bigger post.  So I am instead going to talk about another heroic ship that plays a huge role in the formation of the Rebel Alliance.


The VCX-100 & Attack Shuttle, and specifically the Ghost & Phantom titles.  Both of which should sound familiar to you, if you have watched any of Star Wars: Rebels, after all this is the protagonists ship in that show.
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X-Wing: FAQ v4.3.0

Greetings Programs.

Today I’m going to post up my thoughts on the Fantasy Flight Games X-Wing FAQ v4.3.0, came out this week and goes fully tournament legal on 17/03/2017.  This post might be pretty dull if you don’t actually play X-Wing, you have been warned.

First up, if you don’t have a copy of the latest FAQ you can get it here:

It’s in the FAQ section at the bottom of the page under the ‘Support’ heading.
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X-Wing Ships: The JumpMaster 5000

Greetings Programs.

Once again it is the first working day of the weekly slog and I have been thinking about which of the many X-Wing ships I would like to cover next.


I figured that I would jump over the Scum faction (you remember at the start when I said I play more Empire & Scum than Rebels, that’s going to start showing in these ship write

ups) and talk about what is, for my money, one of the more interesting ships in the Scumroster.  The JumpMaster 5000, favoured ship of the fearsome bounty hunter Dengar.
One interesting thing with the Scum faction, they have the most large based ships of any faction.  The Empire has 3, the Rebels have 3, the Scum have 5.  So as we talk more about the Scum expect to see more about various large based ships.
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