Our Continuing Mission

“Space: the final frontier. These are the voyages of the starship <i>Enterprise</i> its 5 year mission: to explore strange new worlds, to seek out new life and new civilisations, to boldy go where no man has gone before.”

This introduction is one of the most recognisable in TV history, even more so when it’s updated for the Next Generation where the 5 Year mission is replaced with a more general ‘Continuing Mission’ and the no man has gone before is replaced with with the gender neutral ‘where no one has gone before’. In either instance the thing this intro tells you right from the start is that the star of the show is the Starship Enterprise. The crew are important but more important is how each character connect to and through the Enterprise.

In this blog post we’re going to take a look at the role that the Starship plays in the new Star Trek Adventures RPG from our friends at Modiphius.

Star Trek Adventures Bridge Scene

In my previous post I looked at some of the general stuff around the new Star Trek Adventures book, the dice system used to resolve tasks and challenges and we looked at creating a character to play. Of course that is only part of what makes these stories.

For the true Star Trek experience we need to add a Starship.

In this example I am going to recreate the USS Donovan, an Akira Class ship operating behind enemy lines during the Dominion War under the purview of Star Fleet Intelligence. This ship was originally the PCs ship in my Star Trek campaign run under the old Last Unicorn Games ST:TNG RPG.

Akira Class

Although the original version was an Ambassador Class ship scouting through the wormhole and was upgraded to an Akira after the original ship was destroyed at the end of the 3rd season.

Ambassador Class

In Star Trek Adventures ships have a sheet much like a PC, which is fitting as the ship is as much a part of the cast as the characters. Creating a Starship has steps and stages just like creating a PC, the ship has its own stats and skills, called in this case Systems & Departments.

As I understand it, if you wanted to scan an area of space you would roll against Sensors+Science, if it was our character from the previous example then his ‘Technical Expertise’ talent would allow him to re-roll a single die used in this roll, which could be the ship die. It’s not explicitly stated in the ships section of the PDF but I expect you would add any successes created by the ship to those from the player and that is the result.

Moving on, lets build the ship shall we.

We start the ship creation process by selecting a Spaceframe, this is the model of ship. The book lists a good number of spaceframes to select from.

Akira Class
Constellation Class
Constitution Class
Defiant Class
Excelsior Class
Galaxy Class
Intrepid Class
Miranda Class
Nova Class

That should cover you for most situations, the stats and traits are easy enough to understand that you could create your own spaceframes easily or adapt other Star Fleet ships, bringing in old or more unusual hulls as needed.

We’re selecting the Akira Class Spaceframe though. This gives us the following:

Systems

Engines: 10
Computers: 09
Weapons: 11
Structure: 11
Sensors: 09
Communications : 09

Departments

Medicine: +1
Security: +2

Scale: 5

Attacks

Phaser Arrays
Photon Torpedoes
Tractor Beam (Strength 4)

Talents

Ablative Armour
Extensive Shuttlebays
Rapid Fire Torpedo Launcher

As we can see, pretty solid stats across all systems, as you would expect for one of Star Fleets most modern ships, bonuses to the Security & Medical departments, again this makes sense for a warship. Finally some talents.

Once you’ve selected the Space Frame you then apply a mission profile, this is the kind of task that this ship is optimised for and sets the department values, which are modified by the space frame bonuses. There are a number of options for the mission profile.

Strategic & Diplomatic Operations
Pathfinder and Reconnaissance Operations
Technical Test-Bed
Tactical Operations
Scientific and Survey Operations
Crisis and Emergency Response
Multirole Explorer

For this example we’re going to select the Pathfinder and Reconnaissance Operations profile, long range intelligence gathering and operations behind enemy lines seem like a good fit here. That gives us the following department values

Command: 02
Conn: 03
Engineering: 02
Medicine: 01
Science: 02
Security: 02

We also get to select a talent, the options are:

Improved Reaction Control Systems – Better maneuver control.
Improved Warp Drive – When jumping to warp the ship has a chance to save points of power.
Rugged Design – Difficulty to repair is reduced.

Looking at the options I think I’ll take Improved Warp Drive, being able to run fast and quickly might be an useful advantage.

So, combining this all together we get a final ship sheet that looks like this:

Starship Sheet

Name: USS Donovan
Mission Profile: Pathfinder and Reconnaissance
Space Frame: Akira Class
Refit: None

Traits: Federation Starship

Systems

Engines: 10
Computers: 09
Weapons: 11
Structure: 11
Sensors: 09
Communications : 09

Departments

Command: 02
Conn: 03
Engineering: 02
Medicine: 02
Science: 02
Security: 04

Scale: 5

Attacks

Phaser Arrays – Medium Range, 9 Damage, Versatile 2.
Photon Torpedoes – Long Range, 3 Damage (+1 for Salvo Fire), High Yield & Spread (Salvo Only)
Tractor Beam (Strength 4)

Talents

Ablative Armour – Extra Resistance to damage as long as it is replaced regularly.
Extensive Shuttlebays – Ship can carry twice as many small ships.
Improved Warp Drive – When jumping to warp the ship has a chance to save points of power.
Rapid Fire Torpedo Launcher – When declaring a salvo you can re-roll to hit and damage dice.

————-

The refit is the last part we’re going to look at, this is like experience for ships. Basically the GM can decide to apply a ship refit at an appropriate point, it adds a single point to a system and might allow you to add/remove a trait.

There are a number of secondary stats that you calculate based on the ships stats and traits, such as the power being equal to the engines plus and mods. Once you’ve got all this down your ship is ready to join the cast and lead you to boldly go.

Now I am going to return to waiting for Modiphius to ship out the Borg Cube editions of the game and hope I get my hardcopy soon.

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