It’s character gen hour here on the ubermunchkin channel. Today we’re going to do a character for The Secret of Zir’An, this game is one of my top under appreciated by the mainstream games, it’s a world that has lived through cycle upon cycle of building civilisations only to seem them fall into conflict and the world tear itself into ruin.
The kicker for the game though is that at the end of the last ‘Endwar’ the gods appeared to the various races in the world and told them that this was the last time they would let the cycle restart, that if the races build up to another endwar then they will let the world burn. They then left the world and have not been seen or heard of since, although some people still offer worship and observe their holidays etc.
The world of Zir’An is a world of magic and technology, empires, politics and war. There are beings of incredible power and evil intent (the Thanes) and there are groups of nations that attempt to stand against them, all the while hoping that the world doesn’t edge towards another cycle of war and destruction. Magic can be found everywhere, it’s used in construction and study, adventure and war; the technologies of the world are rushing towards the industrial revolution, there are airships, guns, trains and recently discovered electricity.
Now the default assumption for the game is that you’re going to play some kind of treasure hunting adventurer who plunder ruins for relics of the previous cycles. There are loads of options available within that remit and lots of ways you can extend it, for example I run a game where the PCs are members of a group called The Bulwark who work in the shadows to ensure the Treaty Nations (an alliance of powerful nations who hold the line against the Thane and their forces of darkness) stay strong.
This being an example I’m going to go with the default adventurer type idea.
Lets get started….
Continue reading “Character Generation Example Three – The Secret of Zir’A”